Virtual Reality Hardware Radar for Q3 2014
Here’s our updated Hardware Radar chart for the Consumer Virtual Reality sector, updated with Q3 data. The radar shows companies within the emerging ecosystem developing peripherals and related hardware for VR.
We’ve assigned companies according to launch stage as they bring their products to market. Launch stages are classified as follows:
- Announced / Pending Funding: A prototype has been announced but the company/inventor has not yet secured funding.
- In Development: A prototype has been publicly demonstrated and/or the company has funding (privately, via Kickstarter or from third-party funding including VC’s).
- Pre-Order / Dev Kit Available: The product is in a stage of development beyond a prototype, has made limited versions available to developers and/or is taking pre-orders.
- Consumer Version Available: The product is available for purchase by the general public.
We’ve segmented the VR hardware market into eight different categories, as follows:
- HMD – Integrated: A virtual reality head-mounted display with the screen integrated into the unit. This segment (obviously) includes Oculus VR, as well as companies such as VRelia, Gameface Labs (classified as a HMC – head mounted console), Avegant, Sony and ANTVR.
- HMD – With Mobile Device: A virtual reality head-mounted display using a third-party mobile device as the screen. Companies in this segment include Durovis, Seebright,Altergaze, Vrizzmo and Samsung.
- Controller – Hand Device / Glove / Body Unit: An input device using hands and/or body movement for tracking via sensors. PrioVR, STEM, Control VR and Leap Motion are all included in this element of the market.
- Controller – Treadmill / Foot Control: An input device that tracks leg/foot movements. In this category we include Virtuix Omni, InfinAdeck, the Cyberith Virtualizer and Stompz.
- Controller – Haptics: An input device for hands and body that also provides tactile feedback by force or vibration. The KOR-FX Gaming Vest, iMotion and the Reactive Grip are three of the products included here.
- 3D Camera: A video or image recording device that captures 3D stereoscopic views. Jaunt, Giroptic and Matterport are within this grouping.
- End-to-End Platform: A company that provides HMD systems coupled with input devices and motion capture. This category brings together companies that are creating VR experiences encompassing HMDs, input devices, games and other elements. Survios and VRCade are two examples.
- Misc: Products not fitting into other categories. We’ll keep a close eye on this category to see if it’s worth keeping, but in the meantime we’ve allocated Petal, a VR fan into it. This company was recently unsuccessful with Kickstarter funding but we’ve kept it on the radar.
Here’s a segment of the radar chart showing HMDs for integrated screens and mobile devices. These companies are also presented according to ‘time to launch’ here.
We have a free report available (order here) that contains all eight categories and a full list (we believe) of all companies developing virtual reality hardware. Drop us a line if you’re developing VR hardware and want to be in the report or let us know if we’ve missed any. We’ve also put the presentation on Slideshare.
What’s not included in our list is the input hardware that Oculus is currently developing (because it’s top-secret). We’ve also excluded the Kinect, although movement tracking is an area we’ll closely monitor for new developments.
Accompanying the eight hardware radar segments within our report are visuals of each product. Shown below are the products in the Controller: Hand Device/Glove/Body Unit category.