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12 hours ago

RT @wearVR: The Virtual Indie 500. We’ve now got 500 VR games and apps on WeArVR

VR Hardware Market: November update

November 18, 2014
Virtual Reality

With the Virtual Reality market gathering speed at an increasing rate, we’ve decided to update our Hardware Radar on a monthly basis. The Radar plots companies developing a range of different hardware peripherals and equipment into one of the following categories: HMD – Integrated: A virtual reality head-mounted display with the screen integrated into the

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40 Brands in Virtual Reality

November 17, 2014
Virtual Reality

We’ve just updated our popular slidedeck showing brands in virtual reality. Shown below are 40 examples that contain a mix of official and unofficial brands in VR. From an ‘official’ perspective, brands are increasingly using VR primarily in a ‘test sense’ – these are companies keen to experiment with new marketing techniques and expect many

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Virtual Reality Hardware Market Q4 2014

October 14, 2014
Virtual Reality

Another quarterly update, another set of new companies developing hardware for the consumer VR market – welcome to our Q4 2014 update. Let’s start with the ‘Face Race’ – i.e. companies developing HMD’s for virtual reality. Our device spectrum visualisation is shown below. So what’s going to happen this quarter? The major HMD launch is

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Slideshare presentation: Virtual Reality Games by Genre

September 3, 2014
Virtual Research

In support of the recent article publishing our Q3 update of Virtual Reality Games by Genre, here’s the accompanying Slideshare presentation. Included in this update are Samsung Gear VR games along with Oculus Rift, Durovis Dive and Project Morpheus. The full version of the VR Software Radar chart can be ordered for free here. Virtual Reality

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Virtual Reality Games by Genre – the Q3 KZero VR Software Radar

September 1, 2014
Virtual Reality

The KZero VR Software Radar tracks games, apps and other virtual reality experiences by genre and we’ve just updated it with Q3 2014 data. Explaining the VR Software Radar Chart The Radar visualises these games (and non-gaming apps) according to: Genre: We’ve segmented the titles into twelve different genres, from First Person Shooters and Exploration

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Virtual Reality Hardware Radar for Q3 2014

August 21, 2014
Virtual Reality

Here’s our updated Hardware Radar chart for the Consumer Virtual Reality sector, updated with Q3 data. The radar shows companies within the emerging ecosystem developing peripherals and related hardware for VR. Launch Stage We’ve assigned companies according to launch stage as they bring their products to market. Launch stages are classified as follows: Announced /

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The Face Race. A List of Companies developing Virtual Reality Headsets

August 20, 2014
Virtual Reality

Over the coming weeks we’ll be updating all key KZero charts and reports relating to the Consumer Virtual Reality market. The first Q3 update related to our market sizing for consumer VR, which can be read here. Turning our attention to the launch timings for companies developing HMDs for virtual and augmented reality, hot of

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Virtual Reality Software Revenue Forecasts 2014 – 2018

This is our third post in the series presenting our market sizing forecast for the Consumer Virtual Reality sector. In the first post we scoped out addressable markets, HMD (and input device) penetration rates and unit sales. HMD and input device revenues were presented in the second post.  Completing our market sizing forecast from 2014

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Video Games: The Movie

Coming out later this year is Video Games: The Movie. Here’s the trailer and it features the Oculus Rift and Virtuix Omni.   Further information: Order KZero Reports Sign-up for Virtual Reality News Weekly KZero Services

VR HMD and Input System Device Revenue Forecasts 2014 – 2018

Taken from our latest market-sizing analysis for the consumer Virtual Reality market (order the free report here), this article present our forecasts and assumptions for hardware revenues. VR hardware revenue encompasses head mounted displays (HMDs) and input system devices such as gloves, treadmills and bodysuits as well as haptic feedback outputs. The first post in this

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