KZero Reports

Virtual Worlds 2010+: Insight and assessment of the key drivers and trends emerging in the virtual worlds sector in the next three years.

Kids, Tweens and Teens in Virtual Worlds: Leading players, new companies and key strategies for success in the KT&T market place.

The Seven Point Plan for Marketing in Virtual Worlds: The first ever strategic framework for marketers in the virtual worlds sector.

The Five Rules of Virtual Brand Management: The first ever strategic framework for brand management in the virtual worlds and goods sectors.

Luxury Brands and Virtual Goods: Key strategies for success and case studies of how to position luxury brands in the virtual goods sector.

Brands in Virtual Worlds: The virtually complete guide to brands in virtual worlds.

Order reports here.

Latest Insight

Universe and Radar presentation

Here’s a Slideshare presentation containing our Q4 2009 Universe and Radar analysis. Universe and Radar Q4 2009 View more presentation...

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Radar chart: Toys/games, fantasy and mirror worlds

Following on from our Universe chart posts for Q4 2009, we’re delighted to release the Radar charts. These charts show, be genre, virt...

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Q4 2009 Radar chart: Music, Fashion and Education/Development

Throughout 2009 and certainly for the majority of 2008, almost all the focus in the KT&T virtual worlds space was in casual gaming and s...

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Q4 2009 Universe chart: Teens and Adults

Our last post (assessing Kids and Tweens) showed the five to 10 year old segment and 10 to 15’s grew 17.8% and 6,8% respectively from ...

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