Virtual Worlds
Enjoying massive growth, the virtual worlds and MMO sectors are the new ‘digital playground’.
We work right across this sector for start-ups, operational companies, brands, corporates and governments.
The KT&T sector (Kids, Tweens and Teens) is where we spend most of our time although of course we are fully versed in older market applications.
Social Gaming
With lighter engagement than virtual worlds and MMOs, social gaming is a binding force within social networks.
We create brand-driven social gaming initiatives spanning all age ranges and genres designed to leverage fans and followers.
In addition to gaming on social platforms, we also strategize campaigns across mobile and tablet devices.
Virtual Goods
Virtual goods and in particular branded virtual goods (BVGs) are proving to be an awesome way to engage users & gamers.
Having pioneered the concept of branded virtual goods, we’re ideally placed to develop cutting-edge campaigns across a wide range of applications.
We have the expertise to both strategically develop and deploy virtual goods campaigns.
VW / MMO companies by size, average user age and launch date.
VW / MMO companies by genre and launch stage.
The most comprehensive report on Kids, Tweens and Teens in the market.