We’ve been rubbing our crystal balls again, thinking about the growth areas for the virtual worlds sector. And, we’re delighted to say our findings are now contained within the latest KZero report – Virtual Worlds 2010+.
The report can be requested here and is ideal for companies considering entrance into the virtual worlds market as well as Investors seeking insight into the key growth areas and emerging business models. An overview presentation is here.
The report covers the following areas:
Overall key drivers for the virtual worlds market
Revenue forecasts
KT&T sector
Grown-ups
SocNet extension
Sports
Education
Photo-realistic avatars
B2B / Enterprise
Reputation management
Mirror Worlds
Cross-World
Brands
Virtual goods integration
KZero services: